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This week we get a video describing how the Squad Commands will work.
Epsilon: Cinematics & Characters
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Serellan
First, on the tech side. As I've previously talked about, our cinamtics are in comic-book style, by Craig Gilmore (when he's not busy with Marvel, DC, and the Walking Dead). I then place the comic tiles onto physical objects in the cinematic level. I then animate the matinee camera with pans, zooms, etc in order to provide a flowing experience. In the future we plan to add 3D elements into the cinematics, in order to make them a bit more dynamic.
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Today we get a peek at the Planning Map that will be in Epsilon, a feature people really seemed to want in Takedown but didn't make the cut.
Serellan
From here, you can plan your team's route (or command them on the fly in gameplay, or both), see which doors are locked, and choose the location of your remote sniper. In addition, if you click on one of the security camera icons, you can see through it in real time, so you can observe the patrol patterns and locations of enemies. If you tag an enemy through the security system, they will show up in your map view (when in view of a camera). The security system which is marked as a secondary objective allows you to access and unlock all of the doors in the building, which is helpful if you want to go stealth and not use breaching charges, which are noise generators that alert enemies.
Takedown Kickstarters get Epsilon FREE!
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Happen to help kickstart Takedown in its early days? anyone who put money towards the game on Kickstarter will be getting Epsilon for free.
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This week we get a look at some weapons.
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