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8
Oct

Hotfix Update: Pre-Alpha v1.0.4.2

Posted by DarkSynopsis \ Posted in Epsilon News    0 Comments

  • AI: Squad now responding to enemy fire while no LOS.
  • Rebindable Keys - First Pass (stills needs a lot of cleanup). *Refresh your local appdata if issues occur between builds.
  • Partial Controller Support.
  • Elimination: Improved random enemy pawn spawning logic.
  • Fix: Objective indicator icon rotation.
  • Fix: Weapon Up Line Trace Glitch.
  • Fix: UI: Equipment menu updating selection text and meshes accordingly between Squad loadouts. (Known issue with SIlencers and RD Selections) Next iteration will save loadouts to local data.
  • Removed standing scenes from SW Prequels.
  • Removed some tick checks that were minorly affecting performance.

1
Oct

Epsilon Gameplay

Posted by DarkSynopsis \ Posted in Epsilon News    0 Comments

With the game now out we made sure to grab some footage of it being played!

1
Oct

Epsilon hits Early Access

Posted by DarkSynopsis \ Posted in Epsilon News    0 Comments

Epsilon is now live on Steam Early Access! the game currently contains 1 mission, 7 weapons and 2 gamemodes! the price of the game will increase as more content is added such as maps, weapons, gadgets and co-op!

The earlier you buy the cheaper it will be and the more impact on development you will have, leave feedback on the Steam/Serellan Forums to help prioritize what features/content should make it into the next build.

The game is currently in a Pre-Alpha state so expect to see bugs and various work in progress features.

The team has also setup a Trello so you can keep track of what is being worked on!

Enough about what the game has! Head on over to the Steam Store Page to pick it up.

30
Sep

Epsilon Extended Gameplay Trailer

Posted by DarkSynopsis \ Posted in Site News    0 Comments

26
Sep

Terrarum Data & Glowsticks!

Posted by DarkSynopsis \ Posted in Epsilon News    0 Comments

Last week we got a small glimpse at Terrarum Data, this week we get a bigger image and are told its an underground data storage facility.

But thats not all! Glowsticks are coming! if you had been paying attention to previous posts in the Serellan boards we caught a glimpse of them in the UE4 Editor.

Glowsticks are used to mark the rooms you have cleared, Dropping a glowstick also adds a marking on your map.

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