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11
Dec

Next Weapon is the G36C

Posted by DarkSynopsis \ Posted in Epsilon News    0 Comments

Users have voted over at the Serellan forums and the next weapon will we see added to Epsilon will be the G36C.

11
Dec

Hotfix Updates: Pre-Alpha v1.0.6.1-3

Posted by DarkSynopsis \ Posted in Epsilon News    0 Comments

  • Added Force Feedback to Input Menu
  • VO: Add squad wounded/killed VO
  • VO: Add enemy killed VO
  • Fix: Suppressor Box Disabled for SG-12B and RG-9C
  • Fix: Glowsticks not showing on Terrarum map
  • Fix: Enemy VO should now randomize, still working on cues and attenuation
  • Fix: Terrarum cinematic showing on Elimination
  • Fix: Terrarum Music - Action Phase
  • Fix: Kill & Secure Achievements not Awarding until 100
  • Fix: Check box bugs in Equipment
  • Fix: RG-9C Mipping in Equipment
  • Fix: Door on Terrarum not allowing AI through on breach
  • Fix: Unipol Not Properly Completing
  • Fix: Enemy Surrender VO playing when killed while surrenderin
  • Fix: Hostage Secure progress indicator hiding prematurely
  • Fix: Radial menu: Update Stack -to- Breach Options after Squad stacks door while menu is shown
  • Fix: Radial menu: Improved show/select interaction. No longer required to manually place mouse cursor to select option

19
Nov

Pre-Alpha v1.0.6 Changelog

Posted by DarkSynopsis \ Posted in Epsilon News    0 Comments

  • New Map: Terrarum Data. (Elimination & Story Mode)
  • New Weapon: RG-9 Submachine Gun.
  • Razer Chroma Integration: Updated SDK 1.0.4. (Currently needs Synapse turned off)
  • Radial menu art pass.
  • More Squad/Enemy VO hookups.
  • Map now auto-adjusts to your current level in action phase.
  • Adjusted Move Point Visuals for better visibility.
  • Map zooming adjusted distance to reset when out of bounds.
  • Idle animation in Equipment Menu adjusts based on weapon.
  • Added Steam Achievements. (prototype)
  • Adjusted Elimination AAR.
  • Adjusted Lighting on Unipol HQ.
  • Fix: Equipment Loadouts: Equipping Squad properly in game.
  • Fix: Security Camera control speeds & pause re-entry issue.
  • Fix: Unipol third floor issues.
  • Fix: Added new check for Squad in stack environment. (improves command responsiveness)
  • Fix: Saiga audio and Rate of Fire.

25
Oct

Pre-Alpha v1.0.5 Changelog

Posted by DarkSynopsis \ Posted in Epsilon News    0 Comments

  • New Weapon: SGB-12 Shotgun.
  • Gadgets: Security Console now disables tripwires.
  • Squad: Adjusted stack points on upper level floors for more dynamic formations.
  • Squad: Cleaned up breaching aim behavior.
  • Squad: Audio: Run Footsteps.
  • Enemy AI: Social Contact System to inform other AI of contacts.
  • Elimination: Enemies will no longer spawn in the player start area.
  • Options: Option to uncap FPS from 60 and disable Smoothing in Video Options.
  • UI: Added Ability to disable HUD overlay from Video Options.
  • UI: Added Ability to Zoom and Pan on Planning Map (WASD When Zoomed to Pan).
  • UI: Replaced Squad Menu with Radial Menu.
  • UI: Added slider to control speed & direction of Security Cameras.
  • UI: Added Support for 4th Floor to Map for Terrarum Map.
  • Gameplay: Player Movement speed reduced and Turning Tweaks.
  • Gameplay: Added Delay to Place Breach Charge.
  • Mission: Adjusted Hostage Guard Locations.
  • Fix: Elimination one area where an enemy could spawn inside a wall.
  • Fix: GL06 Reload.
  • Fix: Crouch while ADS.
  • Fix: Jarring Equipment Menu Audio Replaced.
  • Fix: ADS binding for Controller and now Rebindable (Partial Controller Support).
  • Fix: Enemies now will engage hostage.
  • Fix: Squad Menu Key now rebindable from Middle Mouse.
  • Fix: Breached Doors no longer closable, fixing a stuck state.
  • Fix: Enemy Tag Arrow no longer casting reflection.
  • Fix: Various visual fixes on Unipol HQ.
  • Fix: Hostages no longer blocking NavMesh.
  • Fix: Squad now engage enemies engaging them when they do not have LOS.
  • Fix: Multiple stacking orders on same location no longer put squad in stuck state.
  • Fix: Crouch movement speed now adjusts properly.

9
Oct

Squad Commands Demonstration & SG-12

Posted by DarkSynopsis \ Posted in Epsilon News    0 Comments

Christian Allen put together a video demonstrating Squad Commands in Epsilon.

Also we got a glimpse of the SG12B Shotgun which should be coming within the next few updates.

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