27
Apr
CTU v1.0.22 Changelog
Posted by DarkSynopsis \ Posted in CTU News
Gameplay: Improved pathfinding for small passages.
Gameplay: New dead camera system (player, team mates and online)
Gameplay: Improved AI reaction timer and animations differences.
Gameplay: Improved AI aim and decision maker timer.
Gameplay: Improved AI shooting.
Fixed level editor not been able to delete objects sometimes.
Fixed players not been able to throw grenades or use snakecam while using shield.
Fixed shield recharge bar effect.
23
Apr
CTU v1.0.21 Changelog
Posted by DarkSynopsis \ Posted in CTU News
Gameplay: Tutorial missions are now unlocked from the start, You can play them all or start the first mission.
Gameplay: Increased "compliance" command distances.
Gameplay: Increased accuracy and skill of teammate AI.
Gameplay: AI enemies sometimes could not open the door, now they have a bigger trigger for this.
Gameplay: Improved head bobing.
Gameplay: Changed footsteps sound input, to make it not so loud.
Level Editor: You now have information if your custom map is already exported (inside Save Map window)
Fixed a graphical main menu issue where the background picture does not pop up.
Fixed level editor patrol point field for some resolutions.
Fixed snake cam behind officer's back while using.
Fixed AI teammates sometimes going back to normal positions.
Fixed civilian sometimes been asked to drop the gun (with no gun visible)
Fixed dead camera always looking to dead player.
21
Feb
Pre-Alpha v1.0.7.03 Changelog & MP5SD up next
Posted by DarkSynopsis \ Posted in Epsilon News
Fans have been asking for reduced movement speed since day one, now we have it.
Reduced Player Movement Speed.
Increased Crouch Movement Speed.
Fix: ADS While Crouched increases speed.
Fix: Crouch While ADS increases speed.
Lastly we have been teased with what weapon is up next... MP5SD!
1
Feb
Pre-Alpha v1.0.7 Changelog
Posted by DarkSynopsis \ Posted in Epsilon News
NEW: 36C Carbine Added.
NEW: Partial Steam Controller Support (may require re-mapping)
NEW: Ability to tag tripwires on map through Security Cameras.
AI: Increase Weapon Detection Ranges.
AI: Tweak Reaction Times.
AI: Accuracy Tweak.
Fix: Grey out Unused Floors on Map UI.
Fix: Weapon SFX not properly adjusting volume.
Fix: Audio Defaults now default to on.
Fix: Charlie has Secondary as Primary.
Fix: Map returns to level 1 when exiting Security cameras on other levels.
Fix: Squad unable to secure 1st floor Unipol Hostage.
Fix: Tripwire Lasers Not displaying properly (only in Cyber Vision)
Fix: Door on 2nd floor not functioning properly on Unipol.
Fix: Some weapons volume not adjusting properly.
Fix: Some suppressed weapons generating too much noise.
Fix: Squad securing Hostage does not complete mission.
Fix: Breach Options Greyed out when Available.
Fix: Player Icon not showing on Level 4.
1.07.01 HOTFIX
Fix: 36C Carbine w/Red Dot not doing damage.
Fix: 36C Carbine Red Dot Collision.
Fix: 36C Magazine not detaching on reload.
Fix: 36C Brass not lit.
Fix: 36C Sprinting Error.
Fix: 36C Red Dot Reticule not displaying.
Fix: 36C Not displaying correctly in equipment selection.
1.07.02 HOTFIX
Fix: Audio Options Scrambling
21
Dec
Running SWAT 3 on Windows 10
Posted by DarkSynopsis \ Posted in SWAT 3 Mods
Having low FPS issues with SWAT 3 on Windows 10? or just can't get it to boot up? We got around to making a video tutorial that should hopefully help you get the game running on modern PCs.
VIDEO