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27
Apr

CTU v1.0.22 Changelog

Posted by DarkSynopsis \ Posted in CTU News    0 Comments

  • Gameplay: Improved pathfinding for small passages.
  • Gameplay: New dead camera system (player, team mates and online)
  • Gameplay: Improved AI reaction timer and animations differences.
  • Gameplay: Improved AI aim and decision maker timer.
  • Gameplay: Improved AI shooting.
  • Fixed level editor not been able to delete objects sometimes.
  • Fixed players not been able to throw grenades or use snakecam while using shield.
  • Fixed shield recharge bar effect.

23
Apr

CTU v1.0.21 Changelog

Posted by DarkSynopsis \ Posted in CTU News    0 Comments

  • Gameplay: Tutorial missions are now unlocked from the start, You can play them all or start the first mission.
  • Gameplay: Increased "compliance" command distances.
  • Gameplay: Increased accuracy and skill of teammate AI.
  • Gameplay: AI enemies sometimes could not open the door, now they have a bigger trigger for this.
  • Gameplay: Improved head bobing.
  • Gameplay: Changed footsteps sound input, to make it not so loud.
  • Level Editor: You now have information if your custom map is already exported (inside Save Map window)
  • Fixed a graphical main menu issue where the background picture does not pop up.
  • Fixed level editor patrol point field for some resolutions.
  • Fixed snake cam behind officer's back while using.
  • Fixed AI teammates sometimes going back to normal positions.
  • Fixed civilian sometimes been asked to drop the gun (with no gun visible)
  • Fixed dead camera always looking to dead player.

21
Feb

Pre-Alpha v1.0.7.03 Changelog & MP5SD up next

Posted by DarkSynopsis \ Posted in Epsilon News    0 Comments

Fans have been asking for reduced movement speed since day one, now we have it.

  • Reduced Player Movement Speed.
  • Increased Crouch Movement Speed.
  • Fix: ADS While Crouched increases speed.
  • Fix: Crouch While ADS increases speed.
Lastly we have been teased with what weapon is up next... MP5SD!

1
Feb

Pre-Alpha v1.0.7 Changelog

Posted by DarkSynopsis \ Posted in Epsilon News    0 Comments

  • NEW: 36C Carbine Added.
  • NEW: Partial Steam Controller Support (may require re-mapping)
  • NEW: Ability to tag tripwires on map through Security Cameras.
  • AI: Increase Weapon Detection Ranges.
  • AI: Tweak Reaction Times.
  • AI: Accuracy Tweak.
  • Fix: Grey out Unused Floors on Map UI.
  • Fix: Weapon SFX not properly adjusting volume.
  • Fix: Audio Defaults now default to on.
  • Fix: Charlie has Secondary as Primary.
  • Fix: Map returns to level 1 when exiting Security cameras on other levels.
  • Fix: Squad unable to secure 1st floor Unipol Hostage.
  • Fix: Tripwire Lasers Not displaying properly (only in Cyber Vision)
  • Fix: Door on 2nd floor not functioning properly on Unipol.
  • Fix: Some weapons volume not adjusting properly.
  • Fix: Some suppressed weapons generating too much noise.
  • Fix: Squad securing Hostage does not complete mission.
  • Fix: Breach Options Greyed out when Available.
  • Fix: Player Icon not showing on Level 4.
  • 1.07.01 HOTFIX
  • Fix: 36C Carbine w/Red Dot not doing damage.
  • Fix: 36C Carbine Red Dot Collision.
  • Fix: 36C Magazine not detaching on reload.
  • Fix: 36C Brass not lit.
  • Fix: 36C Sprinting Error.
  • Fix: 36C Red Dot Reticule not displaying.
  • Fix: 36C Not displaying correctly in equipment selection.
  • 1.07.02 HOTFIX
  • Fix: Audio Options Scrambling

21
Dec

Running SWAT 3 on Windows 10

Posted by DarkSynopsis \ Posted in SWAT 3 Mods    0 Comments

Having low FPS issues with SWAT 3 on Windows 10? or just can't get it to boot up? We got around to making a video tutorial that should hopefully help you get the game running on modern PCs.

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