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29
Aug

Have Something To Say

Posted by CraftyReaper \ Posted in Site News    2 Comments

The comments on News posting are online and we look forward to hearing from you about the site where needed, but more so about your thoughts for Takedown Red Sabre. Go on don't be shy, register and comment.

29
Aug

Killhouse Flythrough

Posted by CraftyReaper \ Posted in Takedown News    0 Comments

Serellan are spoiling us recently as they gear up for launch, after sharing with its community a flythrough of the RadarStation, it is now doing the same for the Killhouse level.

All you level designers look closely at this one, as this is likely to contain the assets that you will get to use if Serellan plans for modding are realised.

29
Aug

New Gameplay Trailer

Posted by DarkSynopsis \ Posted in Takedown News    1 Comment

Each day brings us closer to the release of Takedown and it looks like Serellan wanted to tease us a bit more with a new gameplay trailer! There is still time to pre-order and get day one access to the Killhouse map.

28
Aug

Mods For Takedown

Posted by CraftyReaper \ Posted in Site News    0 Comments

This site is only a few hours old, but development has gone well so far thanks to DarkSynopsis. We are at the stage of how we will go about approaching modification news, support etc. We have already decided on and implemented a Mod news category, but we are hoping to do more. Stay tuned for development news on that side.

We also plan to add comments...that is all.

28
Aug

Killhouse

Posted by CraftyReaper \ Posted in Takedown News    0 Comments

Serellan are yet to release a full map list for the game and we will probably have to wait until it ships for that information. However if you Pre-Order the game on Steam you get access to a level called Killhouse. What we have picked up so far about Killhouse are the following tidbits of information.

-The mission was designed by Christian Allen (CO & Creative Director)

-Serellan plan is to release this level as part of their support for the modding community as a modular pack you can use to snap together your own killhouse style level.

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