Posted by CraftyReaper \ Posted in Takedown News 0 Comments
Serellan have treated us to another video, this time highlighting the weapon loadout section.
Posted by CraftyReaper \ Posted in Takedown News 0 Comments
Over on the Kotaku website you can see an 29 minunte long gameplay video where the guys there play with Takedown developer Christian Allen.
During the feature you get to see quite a bit more than has previously been shown. Such things as the weapons loadout screen being cycled through, teasing us with a glimpse at some so far not mentioned firearms.
Also we see a few more different areas of the BioLab (including both insertion points), Also HQ and how the levels flow. Head on over there and see for yourselves.
Posted by CraftyReaper \ Posted in Takedown News 0 Comments
Serellan have posted up a video on how the bullet penetration system works in takedown. definately worth a watch.
Posted by CraftyReaper \ Posted in Takedown Mods 0 Comments
Whilst myself and DarkSynopsis were playing around in UDK with the scale for Takedown. We wanted to be able to run around in our created level, however the default player model is around half the size of what is needed.
After some calculation we worked out that if you use the console command 'changesize' and stick in the value 1.90625 you will near as damn it get a character size of 183units. We soon got bored of doing this everytime we reloaded the map so DarkSynopsis worked out a method for doing on Level Load. The setup is in the image below.
Posted by CraftyReaper \ Posted in Takedown News 0 Comments
Head over to this post on the Serellan forum and take a look at
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