Posted by DarkSynopsis \ Posted in Takedown News 0 Comments
Patch #3 is finally upon us and here is the final list of changes/new features.
New Features
Support for Steam Quickmatch, allowing you to quickly hop into games utilizing NAT traversal
Support for Valve Anti-Cheat
Added “Team Messages” VO & Text Hotkeys (Z + Number Keys)
Enemy Killed
Enemy Sighted
Objective Secured
Copy
Flash Out
Frag Out
Holding Position
Man Down
Moving
Reloading
Online & Steam Functionality
Steam/UE3 Authentication Updates to improve connectivity
You will no longer be required to be logged into Steam to save your Loadout settings
Fixed insertion point selection when not logged into Steam
When playing against someone who has not yet installed a patch (or if you haven't installed the latest available patch yourself), you should now have a more accurate message (instead of referencing a "downloadable content" mismatch)
Steam language selection should now function correctly
Removed Router message when unable to locate server
Gameplay Updates & Bug Fixes
Fix for camera collision in spectate mode in certain areas related to relative Z position of map
Many doors have been closed in various locations
Players joining a co-op mission in progress (after 1 minute) will be set to spectate
Named Loadouts “Recon, Assault, Breach, Sniper”
Provided a suppressor to Squad Mate Charlie
Team AI accuracy and response time increased
Increased Grenade Damage Range
Added audio indicators (beeps) to bombs in Att/Def to more easily locate them
Modify Loadouts button changed to “Save Loadouts”
UI no longer shows incorrect player counts in Last Man Standing
In Radar Base in Last Man Standing game mode, missing doors have been fixed
Body Armor mismatch fix for some characters
Fixed Audio Call for MP5SD that was causing it to sound unsuppressed
Fix for several Tango Hunt & Bomb Disarm Player Spawn points
Double Door Spawn on some Facility variants fixed
Updated several mis-translations in the Spanish version
Bomb in Biolab: Lab now properly lit
Misc. Localization fixes
Posted by DarkSynopsis \ Posted in Takedown News 0 Comments
Third Takedown Update is in the works and below is a list of anticipated fixes.
2nd Patch Released For Takedown
Posted by CraftyReaper \ Posted in Takedown News 0 Comments
Serellan have managed to get a second patch for Takedown out, update your game through Steam inthe usual way. Here are the fixes posted by Stadler in the Official Forums.
"There are still issues outstanding that we want to address, and some of the more critical issues require more time to implement. As a part of what we call the Triage process, we take into consideration several factors when determining which fix to adopt:
Posted by CraftyReaper \ Posted in Takedown News 0 Comments
The first round of fixes has begun with the Hotfix Update Patch 1. Serellan have already indicated that there will be further patches in the weeks to come. Here are the details of this one.
Fix List:
Creativer Director Talks About Launch Issues
Posted by CraftyReaper \ Posted in Takedown News 0 Comments
Over on Co-Optimus they have managed to score an interview with Creative Director Christian Allen, concerning the delay of the XBox release and some of the launch issues that have troubled the PC Version.
Christian goes on to discuss the games development saying " I am proud that we stuck to the core values of the gameplay and throughout the Kickstarter and development process we did not bow to pressure to change the fundamentals of the vision."
Read the full article here.
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