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7
Nov

Update On XBLA Version

Posted by CraftyReaper \ Posted in Takedown News    0 Comments

Over on TrueAchievements they have posted a current situation update for the XBLA version of Takedown. Check it out here. Of the few user that have commented so far it seems people are still keen for this release to happen.

5
Nov

Patch #5

Posted by DarkSynopsis \ Posted in Takedown News    0 Comments

New Content
5 New Cargo Ship “Firefight” Maps, utilizing new blocker system for smaller gameplay spaces - Available in Team Deathmatch and Last Man Standing.
  • Cargo Ship - Bow: The front section of the ship.
  • Cargo Ship - Superstructure: The full superstructure.
  • Cargo Ship - Stern: The rear section of the ship.
  • Cargo Ship - Midship: The outside of the Superstructure.
  • Cargo Ship - A Deck: The interior and exterior of A Deck.

New Features
  • In-Game Player/Team List Added (F1).
  • Teammate ID Popup when pointing at Teammate (1 second delay, 5 meter limit).
  • “Killed By” Notification displayed to dead player only (Versus Mode).
  • Added in-game messaging when kicked from a game by the host.

Fixes/Gameplay Additions
  • Improvements to Quickmatch Searching / Joining. Now when a game is located, the ‘Searching’ prompt changes to a ‘Joining Game’ prompt.
  • Extended life of blood spray.
  • Flashbang effect detection improved to help prevent small objects from blocking effect.
  • Added additional AI coverpoints in Biolab, Radar.
  • Removed several AI coverpoints that conflicted with doors on HQ, Radar, Biolab.
  • Fixed Facility doors not being closed in some “Firefight” map variants.
  • Fixed AI surrender animation not correctly playing on clients.
  • Fixed sun in HQ from appearing to have two light sources.
  • Fixed error in total Grenade/Flashbang count in HUD.
  • Players can now correctly pick up dropped grenades.
  • Fixed sprint animation sometimes incorrectly playing on clients.
  • Reduced timeout for clients when host quits game.
  • Fix for Host being unable to kick a player in lobby after returning from game.
  • Functionality improvements to Spectate and Switch Team buttons in Lobby.
  • Fix for Cargo Ship mission not failing when team killed after hostage secured.
  • Fix for Cargo Ship hostage guards consistently missing Hostages when engaging.
  • Adjusted Cargo Ship & Radar TH & BD spawns to eliminate spawning in LOS to tango.

24
Oct

Patch #4

Posted by DarkSynopsis \ Posted in Takedown News    0 Comments

New Features:
  • SP & Co-op Mission Objectives now include objective indicators to more easily locate. 
  • Lean Added to Toggle Alt-Options (Toggle Lean, ALT-L, Toggle Zoom, ALT-Z, Toggle Run/Walk, Swap Run/Walk, ALT-T).
  • Steam Server Browser now supports launching and joining a game directly when game is not already running.
  • Changed Team Indicator icons to Red Sabre and Urban Camo to better inform players of their friendly teams.
Gameplay Updates/Fixes:
  • Adjusted chat log to not conflict with team indicators in versus mode
  • Fix for Red Sabre sometimes displaying "tango" arms when picking up weapons & spawning
  • Adjusted in-game messages to display lower to not interfere with ADS
  • Fix for music playing at beginning of Versus match
  • Removed Mission/Win from in-action and added to AAR Screen
  • Fix weapon selection sometimes not functioning correctly for clients
  • Disabled bad Tango spawn on Radar Station Tango Hunt
  • Added audio cue when ALT toggle keys are used

17
Oct

Patch #3 Hotfix #2

Posted by DarkSynopsis \ Posted in Takedown News    0 Comments

New Feature:

Run & Zoom Toggles:

  • In Game, ALT-R Toggles between the run button being a toggle and normal
  • In Game, ALT-T Toggles between defaulting to run and the run button being walk
  • In Game, ALT-Z Toggles between zoom being a hold (normal) and being a toggle back and forth on click

Fixes:

  • Fix [Numpad 1] from getting bound to back button, causing Join IP screen to back up to the main menu
  • Fix to disable player Team Communication (Z) when player is dead.
  • Fix for enemy AI getting shoved up onto a door in Biolab.
  • Killhouse Tango Hunt - Support for co-op spawns, added second insertion point.
  • HQ & Radar map Design Fixes:
  •     1.  Remove tango spawns in LOS to enemy in Bomb Disarm & Tango Hunt
  •     2.  Fixed camera “shuddering” while walking along pallets in Radar.
  •     3.  Added additional enemy spawn-points in Radar interiors.
  • Fix to kill all sounds at end of round - eliminates the issue where players hear continuous firing, etc. between rounds.
  • Fix for Attack/Defend clients appropriately playing relevant intro VO to team position.  Attackers: “You are attacker” | Defenders: “You are defender”.  
  • Fixed map listing order in UI
  • Localized ‘Disarm All Bombs’ in French.
  • Increased flashbang effect time

15
Oct

Patch #3 Hotfix

Posted by DarkSynopsis \ Posted in Takedown News    0 Comments

Another patch has gone out for Takedown today with the following changes.

  1. Server list fix for 'No Servers' message displaying before loading the list
  2. Fixed spawn-points in ATT/Def HQ Alley. 
  3. Fixed Cargo Ship spawn points for Tango Hunt & Bomb Disarm.  
  4. Fix to introduce better exiting from the Quickmatch lobby.  
  5. Fix to resolve Quickmatch "Searching..." cancellation issue.  The searching prompt will now cancel immediately upon clicking Cancel, or pressing ESC.  
  6. Countdown timer added to briefing videos in Single Player,  alerting the player that a video is about to begin.
  7. Fixed Controls Menu from reordering incorrectly.

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