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6
Mar

Takedown Red Sabre Level Editor (Beta)

Posted by CraftyReaper \ Posted in Takedown News    0 Comments

Serellan have been working with Epic in recent weeks to finalise a level editor tool for Takedown. Now with the approval of Epic Games they have released the Level Editor Tool in a beta format. It is available on Steam now weighing in at around 3.6GB.

When in steam go to your Library fliter and then look under Tools. You can install it from there.

The editor includes the following content.

Killhouse Maps
H.Q Map (as a reference on how to create your own levels, and modes)
All Enviroment Assets.

As yet there are no official documents to support the editor but Serellan remind us to look for help in their forums.

21
Feb

Xbox 360 Version Launched

Posted by CraftyReaper \ Posted in Takedown News    0 Comments

Today is the release of the Xbox 360 version of Takedown Red Sabre. After a few quick plays I can say it is very similar to the current PC build and works well with the controller. I was able to join online games quite easily and had a few rounds of co-op on Biolab and HQ before chucked into a Team Deathmatch on Cargo Ship.

I suffered a fair bit of lag, but this is more to do with my location than anything else. It was nice to see new names popping up in the lobbies and hopefully Takedown will grow from here. Them damn tangos are still as lightning quick though..

6
Feb

Patch #8 and XBLA Release Date

Posted by DarkSynopsis \ Posted in Takedown News    1 Comment

Takedown: Red Sabre now has a Release Date on Xbox 360 and it's February 21st, 2014! now with that out of the way here is what Patch #8 brings.

New Map: The Hold

The hold is a large, interior storage area of a cargo ship. The map itself is extremely large, and features a combination of CQB areas such as stairwells, and long range combat across the vast hold areas. For Tango Hunt, Bomb Disarm, and Attack/Defend, the full map is utilized, and there are a variety of Firefight variants for TDM and LMS.

New Map: Radar Storm

Radar Storm changes the feel and dynamics of Radar Station from bright and clear to stormy and foggy. This changes the dynamic of the long range gameplay, making moving between lit areas of the map more of a strategic decision. This map supports Tango Hunt, Bomb Disarm, and all Versus game modes, and also includes the Radar Station Firefight variants.

New Radar Base Firefight Maps for TDM & LMS

  • Quad
  • Outside


New Weapon Set: AG Bullpup
  • AG-A3 Carbine in 5.56x45mm (Semi, Full)
  • AG-3P SMG in 9x19mm (Semi, Full)
  • AG-DMR Rifle in 5.56x45mm (Semi)
The AG weapon system is a bullpup configuration rifle, offering increased accuracy in a compact package, while having slightly increased felt recoil







New Features

Steam Connection Updates
  • Invite/Join Game via Steam Friends List Support Added
  • NAT Traversal through Steam Lobbies Improved
  • Hosting a game defaults to Public Game
Controller Updates
  • Support for AI Hold/Direction Commands
  • Added Improved Look Acceleration for smoother movement
  • Added Look Acceleration modification on Zoom
  • New Default Control Scheme based on Xbox testing


Added Co-Op Mission support to Dedicated Servers (Beta)
  • Mission will wait for players to join to begin
  • Map Rotation can be set in defaultgame.ini
  • Players joining after 1 minute will spectate (to prevent quit/join exploit)
  • Tango Hunt & Bomb Disarm not yet supported
Bug Fixes
  • Fixed Crouch on Xbox 360 Controller
  • Multiple Localization fixes in Spanish, French, Italian
  • Fix to broken strings when customizing control scheme
  • Fix to Join Game Error
  • “Reset Controls to Default” fixed for Controller
  • Fixed bug in suppressed pistol ammo
  • Fix for civilian VO sometimes not being loaded properly in Cargo Ship
  • Fix for Cargo Ship sometimes incorrectly failing
  • Fix for HQ Night Team Spawn Issue in Att/Def Alley
  • Fix for last round in magazine sometimes not doing damage properly
  • Fix for player names disappearing in lobby in Spanish/Italian
  • Stopped the “F1” Playerlist from popping up behind AAR at end of match
  • Minor AI bugs fixed

24
Jan

Xbox 360 Build passed MS Certification

Posted by DarkSynopsis \ Posted in Takedown News    0 Comments

Xbox 360 Build of Takedown: Red Sabre has passed Microsoft Certification, release date is still unknown at this time! With any luck it won't be far off! XBLA Releases have slowed down since the launch of Xbox One.

The Xbox 360 Build includes all the Updates brought to PC Users, so yes that does include the new maps coming with PC Patch #8 (Radar Storm and The Hold).

Speaking of the PC Version, Patch #8 should bring the ability to make custom maps though it seems the team over at Serellan are still trying to iron out a few bugs related to the map editor.

21
Jan

Xbox 360 Build Submitted

Posted by DarkSynopsis \ Posted in Takedown News    0 Comments

Serellan has submitted the Xbox 360 version of Takedown to Microsoft, with any luck a release date will be known soon.

"Xbox 360 build has been submitted for final certification with Microsoft!  It took us a little longer than we planned to integrate PC DLC, as well as track down some localization, achievement, and messaging bugs, but the build has finally been sent to Microsoft.  I will let you know when I get word back from 505 and Microsoft!  All of the PC DLC that I announced over the break is included in the base Xbox 360 game."

In other news testing for the next PC Update (#8) has finished, Now we wait to hear what date it will be pushed out to users, In the mean time here is another image of 'The Hold'

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