Author Topic: Tactical Ape Takedown Mission Manager (TATDMM)  (Read 4701 times)

CraftyReaper

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Tactical Ape Takedown Mission Manager (TATDMM)
« on: March 09, 2014, 02:57:36 PM »
We have released a mission manager for Takedown custom missions, which can be found in our download section. Here you will also see a readme explaining how to use it and what it does. Any comments or suggestions you might have can go here.

CraftyReaper

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Re: Tactical Ape Takedown Mission Manager (TATDMM)
« Reply #1 on: March 10, 2014, 08:41:26 PM »
We have updated the manager and added a feature to tell you what modes are available for the custom maps.

DarkSynopsis

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Re: Tactical Ape Takedown Mission Manager (TATDMM)
« Reply #2 on: February 19, 2016, 09:47:38 PM »
1.2
- Added "Prepare Takedown" button which will edit a single line in
   "steamapps\common\Takedown Red Sabre Early Access\TakedownGame\Config\TakedownEngine.ini"
   "Documents\My Games\UnrealEngine3\TakedownGame\Config\TakedownEngine.ini"
  The line being "bAllowMultiThreadedShaderCompile=True" once set to False the game should no longer crash when running a custom map using custom content.
- Added "Prepare Editor" button which will edit "UseTextureFileCache=TRUE" to False in the "steamapps\common\Takedown Red Sabre Level Editor\Engine\Config\BaseEngine.ini" file
  it will also edit the TDRS PC.xml file found within the editors folder to setup the right profile for cooking maps.

 

anything