Hi again man!!
sorry the long time! Last week was hell, too much work! but now things have calmed down a bit, time to return to TAKEDOWN!!
I have finally finished the main blocking phase, all walkable areas have been modeled and working fine! also worked on the textures too!
I took the original R6 texture files and, tweaked them a little bit on PhotoShop, and then imported them into the editor
I found this a very neat way to keep track of all textures needed; also helps a lot in the material creation. I'll have all materials and textures ready, so in a future when texturing phase II starts, We'll just have to replace the R6 textures for new HD textures! Copy+Paste
I've also played a little bit with 'Cover Points', for now, I'm just placing 2 of these points on the map, just to see how they work and behave, after getting the hang of it, I'll use them a little more, for now, they seem very easy to config, so far so good, the Pylon is also generating paths to this points
I never thought just one level requierd so much time, work and that amount of effort! but whew! finally it's looking better
resembling a lot more to the original level don't you think? I'm happy with the results so far.
I have to say again that this wouldn't be possible without you're help, on one side, for all the technical support and tutorials! (Y) and on the second hand, I was very close on giving up this level (or at least for a couple of weeks) but then I felt that all the efforts would be wasted, and after all we have discovered, it would be really a shame. My main goal was to finish it and post some interesting stuff, this forum thing and comunications really keeps me motivated!!
Well, enough talk! here are some screenshots, I really hope you like how the level is so far. As usually, I'm sending the files and hoping for a little feedback!