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25
Oct

Pre-Alpha v1.0.5 Changelog

Posted by DarkSynopsis \ Posted in Epsilon News    0 Comments

  • New Weapon: SGB-12 Shotgun.
  • Gadgets: Security Console now disables tripwires.
  • Squad: Adjusted stack points on upper level floors for more dynamic formations.
  • Squad: Cleaned up breaching aim behavior.
  • Squad: Audio: Run Footsteps.
  • Enemy AI: Social Contact System to inform other AI of contacts.
  • Elimination: Enemies will no longer spawn in the player start area.
  • Options: Option to uncap FPS from 60 and disable Smoothing in Video Options.
  • UI: Added Ability to disable HUD overlay from Video Options.
  • UI: Added Ability to Zoom and Pan on Planning Map (WASD When Zoomed to Pan).
  • UI: Replaced Squad Menu with Radial Menu.
  • UI: Added slider to control speed & direction of Security Cameras.
  • UI: Added Support for 4th Floor to Map for Terrarum Map.
  • Gameplay: Player Movement speed reduced and Turning Tweaks.
  • Gameplay: Added Delay to Place Breach Charge.
  • Mission: Adjusted Hostage Guard Locations.
  • Fix: Elimination one area where an enemy could spawn inside a wall.
  • Fix: GL06 Reload.
  • Fix: Crouch while ADS.
  • Fix: Jarring Equipment Menu Audio Replaced.
  • Fix: ADS binding for Controller and now Rebindable (Partial Controller Support).
  • Fix: Enemies now will engage hostage.
  • Fix: Squad Menu Key now rebindable from Middle Mouse.
  • Fix: Breached Doors no longer closable, fixing a stuck state.
  • Fix: Enemy Tag Arrow no longer casting reflection.
  • Fix: Various visual fixes on Unipol HQ.
  • Fix: Hostages no longer blocking NavMesh.
  • Fix: Squad now engage enemies engaging them when they do not have LOS.
  • Fix: Multiple stacking orders on same location no longer put squad in stuck state.
  • Fix: Crouch movement speed now adjusts properly.

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