25
Oct
Pre-Alpha v1.0.5 Changelog
Posted by DarkSynopsis \ Posted in Epsilon News
- New Weapon: SGB-12 Shotgun.
- Gadgets: Security Console now disables tripwires.
- Squad: Adjusted stack points on upper level floors for more dynamic formations.
- Squad: Cleaned up breaching aim behavior.
- Squad: Audio: Run Footsteps.
- Enemy AI: Social Contact System to inform other AI of contacts.
- Elimination: Enemies will no longer spawn in the player start area.
- Options: Option to uncap FPS from 60 and disable Smoothing in Video Options.
- UI: Added Ability to disable HUD overlay from Video Options.
- UI: Added Ability to Zoom and Pan on Planning Map (WASD When Zoomed to Pan).
- UI: Replaced Squad Menu with Radial Menu.
- UI: Added slider to control speed & direction of Security Cameras.
- UI: Added Support for 4th Floor to Map for Terrarum Map.
- Gameplay: Player Movement speed reduced and Turning Tweaks.
- Gameplay: Added Delay to Place Breach Charge.
- Mission: Adjusted Hostage Guard Locations.
- Fix: Elimination one area where an enemy could spawn inside a wall.
- Fix: GL06 Reload.
- Fix: Crouch while ADS.
- Fix: Jarring Equipment Menu Audio Replaced.
- Fix: ADS binding for Controller and now Rebindable (Partial Controller Support).
- Fix: Enemies now will engage hostage.
- Fix: Squad Menu Key now rebindable from Middle Mouse.
- Fix: Breached Doors no longer closable, fixing a stuck state.
- Fix: Enemy Tag Arrow no longer casting reflection.
- Fix: Various visual fixes on Unipol HQ.
- Fix: Hostages no longer blocking NavMesh.
- Fix: Squad now engage enemies engaging them when they do not have LOS.
- Fix: Multiple stacking orders on same location no longer put squad in stuck state.
- Fix: Crouch movement speed now adjusts properly.
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