Posted by DarkSynopsis \ Posted in Takedown News 0 Comments
New Content:
New Map: Killhouse Breach Killhouse Breach is a new Killhouse variant, designed around the Attack/Defend game mode, with two opposite bases, a central CQB area, LOTS of doors, and the largest gameplay space in Killhouse yet. While some long-range combat can occur, the tight spaces and plentiful cover encourages sudden, close range games. While designed primarily for Attack/Defend, it is a generally symmetrical map for TDM, LMS, and is also supported in Tango Hunt and Bomb disarm in Single Player and Co-Op.
Available Game Modes:
Bomb Disarm
Tango Hunt
Attack/Defend (2 variants)
LMS
TDM
New Map Relight: Cargo Day Cargo Day is a relight for the Cargo Ship map, setting it in a bright afternoon setting. This fundamentally changes the core gameplay on the Cargo map, because long sight lines and bright colors offer a dramatic difference from the dark alleys of Cargo Ship. This map is available in Single Player, Co-Op, and Versus, and also includes the appropriate “Firefight” maps created for the main Cargo Ship.
Available Game Modes:
Bomb Disarm
Tango Hunt
Attack/Defend (2 variants)
LMS
TDM
New Features:
Steam VOIP:
Can be enabled/disabled in Options/Audio
Mute players enabled in Lobby
Squad AI Updates: Squad AI Behavior and Commands:
Squad AI targeting has been revamped, and will now prioritize engaging targets over moving
When given the Cover Direction command, they will focus their fields of fire in the direction the player is facing when the order is given, and use appropriate cover if nearby.
New AI Command List toggled with the Z key.
Cover Direction
Fall In
ROE Aggressive
ROE Defensive
Tweaked Player AI listening so they are less responsive to random noises. They should still respond to alarming or loud noises.
AI will only crouch walk if player is crouched and ROE is Passive.
AI will now stand if in cover that only allows lean right/left actions.
Move/Follow command clears the player ai’s targeted enemy list, which should allow them to move more promptly after losing LOS to target.
Prevent ‘crouch-stand-crouch-stand’ behavior when in combat. AI now tracks whether or not it has already stood-up from cover and won’t do it at the same cover point twice.
Reduced AI delay before turning to final direction after moving.
Enemy AI Updates:
Enemy AI now less likely to retreat on first contact, tactics revamp when LOS is lost to target
Pirate AI now less likely to seek cover
Enemy VO revamp: generally talk less, longer gaps between same call, re-prioritized speaking various actions.
UI: Loadouts
Loadouts can now be edited from the Loadout Selection in the Lobby and Single Player selection screen, so players no longer are forced to return to Main Menu.
UI Control Options
Disable/Enable VOIP in Options/Audio
Reset to Default Option added in Options/Controls
Toggle Features added to Options/Gameplay: ~ Toggle Aim Down Sights ~ Toggle Lean ~ Toggle Crouch ~ Swap Run/Walk
Gameplay Fixes/Additions:
Dedicated Server Integration to be added to Steam Tools
Flashlights now cast dynamic light sources, improving effect on characters and doors. Increased range and falloff.
Enabled AA in Night HQ & Killhouse Tango Hunt
Fix for “killed by” message being shown twice on clients.
Removed in-game Toggle Features that conflicted with Alternate Key Mappings (now available in UI Menu)
Fix for KilledBy stats not resetting correctly in AAR.
Fix for forcing balanced teams before starting a MP round.
Fix for Team indicators not resetting on MP games, specifically observed in Dedicated Server games.
Fix for ambient audio not playing on clients after 2nd round on same map.
HQ “Inside” Fix for window cheats to get outside.
Fixed map image on AAR to display proper images
UI: Fixed HQ Night Insertion Point images to display correct map.
UI: Should now show the correct map variant name in the AAR and Pause Screen.
Fix for camouflage arms occasionally showing up for clients in Mission Games.
Fixed Ambient Audio in Killhouse SP & MP maps.
Fix to disallow spectators triggering VO command list.
Removed [Enter] select button from lobby loadout select screen. This saves automatically.
Fixed incorrect round counts when all defenders die by grenade.
Fix for Facility Objective messages not playing correctly