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11
Jul

Epsilon: Doors

Posted by DarkSynopsis \ Posted in Epsilon News    0 Comments

Looks like Serellan wants to start showing off features in Epsilon each week, this week we get to see more on Doors.

Serellan

Hey guys!  I'm going to try and make this a weekly post moving forward, were we show where we are with various features and other elements of Epsilon.  Hope you enjoy, and feel free to discuss and ask questions.

Friday Feature WIP 7/10: Doors!

Doors are an important part of a tactical shooter.  To that end lots of work has gone into doors and their interaction really cool.  Another direction has been to put a lot of work into making doors easy to place in levels, so art (and eventually modders) don't have to do a lot with them, and there is not a lot of interaction required from the level BP.  You can see there is a set of defaults that is clicked that sets the various states in the door's configuration.  There is also scripting within that default to stop the artist from being able to set up bad states (such as a door being locked yet not having a lock).

Happy Friday!
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