I was checking on game level images too... hmmm would like to know where the game has these images stored to make the change according the level (if it's inside a .upk we should add the new texture, wrap it up and replace it right?). I did a little experiments but with no luck. I would say that as the same with levels, the menu has a 'Cooked' version and the Level Editor can't modify it. Well, It's just a thought , not my forté.
About my map, I have 62 TDTeamPlayerStart and I've added 5 additional PlayerStarts points to Insertion A and B, but it's not good because an enemy keeps spawining by my side (in any of the 5 other PlayerStarts) and shoots me as soon as map loads, so I removed them to test other things. Could this be a reason for not adding AI Teammates in Tango Hunt?
(Quick question: I wanted to add extra TDTeamPlayerStarts to 'MAPNAME_TangoHunt' Level but couldn't find a way to add them the actors directly on the Level where all actors are placed too, instead they appeared on the 'Persistent Level' and couldn't figure out how to move them to an existing level, not 'creating a new level with selected' as we did before).
I'm worried abouy my static tangos.... I'm sure I saw them move (I posted one screenshot of a dead guy just outside the doo) and kinda hide an seek as in real game (when near or inside the house) but if play with sniper rifle and see the behaviour through the scope, it's just evident they're not moving a bit!!!
The first time added like 6 pylons through the level, intersecting each other a little bit, and later I replaced them all with a bigger center pylon. Wich is the best way to set pylons?
I'm adding 2 .rar files one has the 'Cooked' files and the other the 'Uncooked' files (for both levels) Would you please check them on the editor and in-game to see what is happening?
https://dl.dropboxusercontent.com/u/28069679/Tactical%20Ape/Cooked.rarhttps://dl.dropboxusercontent.com/u/28069679/Tactical%20Ape/Uncooked.rar