51
Takedown Red Sabre Modding / Mapping / Re: Walkthrough
« Last post by DarkSynopsis on February 24, 2016, 08:30:02 PM »I haven't seen the original level in so long that I had just assumed that front entrance was part of it, if you want to stick close to the original might be best to leave it closed off ![Smiley :)](http://tacticalape.ninjasfate.com/forum/Smileys/default/smiley.gif)
As for doors I had a quick look and it seems you just need to find the package "PT_Props_Doors_P" and under the "Prefabs" section drag in a door.
![](http://tacticalape.ninjasfate.com/images/wip/TD_TATest/TATestDoor.png)
Changing the mesh of a door to something custom seems like a whole other pain, I think it would go along the lines of converting the Prefab back to Normal Actors, changing the mesh and putting it back together, all while trying to keep the Kismet of the door intact, shouldn't be hard just a pain.
Don't think a custom level ever made it out for TAKEDOWN back when it the editor came out, ran into too many problems with Multiplayer errors and such that it didn't seem worth breaking peoples games for simple things.
About 5 months back I did upload a video for the "Tower Defense" map we had made as a test using the TAKEDOWN assets but we never really tried to push it, just felt like it was time to upload the files almost as a proof of concept.
Does feel like we are working on nothing but you never know, might pull some people back if they see something decent working, who knows, and as you said its practice for EPSILON, I think the scale of the levels in TAKEDOWN are the same in EPSILON so at the end of the day you could put your meshes back together in the EPSILON editor and be ready to go.
![Smiley :)](http://tacticalape.ninjasfate.com/forum/Smileys/default/smiley.gif)
As for doors I had a quick look and it seems you just need to find the package "PT_Props_Doors_P" and under the "Prefabs" section drag in a door.
![](http://tacticalape.ninjasfate.com/images/wip/TD_TATest/TATestDoor.png)
Changing the mesh of a door to something custom seems like a whole other pain, I think it would go along the lines of converting the Prefab back to Normal Actors, changing the mesh and putting it back together, all while trying to keep the Kismet of the door intact, shouldn't be hard just a pain.
Don't think a custom level ever made it out for TAKEDOWN back when it the editor came out, ran into too many problems with Multiplayer errors and such that it didn't seem worth breaking peoples games for simple things.
About 5 months back I did upload a video for the "Tower Defense" map we had made as a test using the TAKEDOWN assets but we never really tried to push it, just felt like it was time to upload the files almost as a proof of concept.
Does feel like we are working on nothing but you never know, might pull some people back if they see something decent working, who knows, and as you said its practice for EPSILON, I think the scale of the levels in TAKEDOWN are the same in EPSILON so at the end of the day you could put your meshes back together in the EPSILON editor and be ready to go.