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Takedown Red Sabre Modding / Mapping / Walkthrough
« Last post by carlosflorez87 on February 15, 2016, 09:34:08 PM »Hello everyone,
I would like to know the minimum required elements to get a level running inside the game via TATDMM, also if possible a short walkthrough. I'm thinking something by this, just by guessing:
I would supose that the minimum elements should be a BSP for the floor (do I need to configure collition or something?), a PlayerStart (do I have to apply some tweaks or config?) and a light to actually see the scene.
After the map is saved and the "Build All" button applied, I guess I should follow the instructions on using TATDMM (creating .txt file and placing it in the correct folder, along with the .umap on its correct folder too (for my .txt file I'm copy/pasting the example from the instructions and replacing wherever 'TA_Test' appears for a "MY_MAP".
Apart from this short guide, is some additional configuration needed? Am I missing something? I'm trying to run a very simple map but can't get it done. Appreciate the help, thanks!
I would like to know the minimum required elements to get a level running inside the game via TATDMM, also if possible a short walkthrough. I'm thinking something by this, just by guessing:
I would supose that the minimum elements should be a BSP for the floor (do I need to configure collition or something?), a PlayerStart (do I have to apply some tweaks or config?) and a light to actually see the scene.
After the map is saved and the "Build All" button applied, I guess I should follow the instructions on using TATDMM (creating .txt file and placing it in the correct folder, along with the .umap on its correct folder too (for my .txt file I'm copy/pasting the example from the instructions and replacing wherever 'TA_Test' appears for a "MY_MAP".
Apart from this short guide, is some additional configuration needed? Am I missing something? I'm trying to run a very simple map but can't get it done. Appreciate the help, thanks!