Author Topic: Tactical Ape Takedown Mission Manager (TATDMM)  (Read 4714 times)

CraftyReaper

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Tactical Ape Takedown Mission Manager (TATDMM)
« on: March 09, 2014, 02:57:36 PM »
We have released a mission manager for Takedown custom missions, which can be found in our download section. Here you will also see a readme explaining how to use it and what it does. Any comments or suggestions you might have can go here.

CraftyReaper

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Re: Tactical Ape Takedown Mission Manager (TATDMM)
« Reply #1 on: March 10, 2014, 08:41:26 PM »
We have updated the manager and added a feature to tell you what modes are available for the custom maps.

DarkSynopsis

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Re: Tactical Ape Takedown Mission Manager (TATDMM)
« Reply #2 on: February 19, 2016, 09:47:38 PM »
1.2
- Added "Prepare Takedown" button which will edit a single line in
   "steamapps\common\Takedown Red Sabre Early Access\TakedownGame\Config\TakedownEngine.ini"
   "Documents\My Games\UnrealEngine3\TakedownGame\Config\TakedownEngine.ini"
  The line being "bAllowMultiThreadedShaderCompile=True" once set to False the game should no longer crash when running a custom map using custom content.
- Added "Prepare Editor" button which will edit "UseTextureFileCache=TRUE" to False in the "steamapps\common\Takedown Red Sabre Level Editor\Engine\Config\BaseEngine.ini" file
  it will also edit the TDRS PC.xml file found within the editors folder to setup the right profile for cooking maps.